Your items can make or break your comp TFTno matter how many properties you list. Your board won’t survive the endgame without good artifacts for your tanks and carriers. Here’s a list of artifact levels from set 13 so you can find the best ones.
TFT Set 13 List of artifact levels
The best artifacts in TFT Set 13. Image via Dot Esports
S-low
Fish bones
- Effect: Doubles the holder’s attack range. Each of their attacks targets a random enemy.
Fishbones can potentially destroy any backline unit, and with random targeting you can gain different attack skills. Put this on someone like Kog’maw or Nocturne and shred every formation.
Spectral sword
- Effect: Teleports the holder to the mirrored space on the enemy side of the board at the start of the battle. After eight seconds, the holder returns to its original location.
Spectral Cutlass allows you to turn any unit into a temporary Assassin at the start of battle, allowing for insane targeting possibilities. You can immediately send a powerful unit with burst to kill backline carriers.
Manazaan
- Effect: Once per battle, after casting an ability, you recover 120 mana for five seconds.
Manazane is great on any unit that likes casting skills and has a low mana pool. Non-stop skill processes and burst damage.
Silco with Manazane is a broken combo in Set 13. Image via Riot Games
Anima Visage
- Effect: Regenerates a maximum of 3.5 percent health every second.
Anima Visage offers great health scaling, and most metacomps are AP right now, making it a great defensive tool. Stack it with Warmogs/Redemption for maximum healing.
The gambler’s sword
- Effect: Grant one percent bonus attack speed per gold in your bank (up to 30 gold).
Each attack has a 5 percent chance of dropping one gold.
Gambler’s Blade is the best economic item in the game. Place it on your backline carry for both attack speed and gold generation.
Sniper focus
- Effect: Gain two attack ranges. Gain a nine percent damage boost against a target for each space between the holder and the target.
Sniper’s Focus is a good item for any backline carrying unit with a wide attack range. It stacks up to a ridiculous 64 percent damage booster.
Nocturne with Fishbones and RFC can shred the enemy backlines. Image via Riot Games
Rapid fire cannon
- Effect: Gain +1 attack range, increased by one when the holder kills an enemy.
Rapid Firecannon has great stats and the longer range will keep your attack out of harm’s way. It matches well with other distance carrying items. This will allow you to gain access to the enemy backlines much easier.
A level
The resistance of death
- Effect: 50 percent of the damage the holder receives is instead dealt as nonlethal damage for 4 seconds.
Death’s Defiance is a solid frontline item that provides more support for damage-bearing units that dive into the enemy backline with burst damage.
Gold collector
- Effect: Attacks and skills execute enemies below 12 percent of their maximum health. Executions have a 40 percent chance of dropping one gold.
Gold Collector is very good early on as it helps you generate a lot of gold. The 12 percent health run also comes in handy during close combat and significantly increases your DPS. However, it falls off in the second half of the game.
Silvermere Dawn
- Effect: Grants immunity to stuns. The holder’s attacks stun the target for 0.8 seconds. The holder’s attack speed is locked at 0.5.
Silvermere Dawn is great for frontline units that don’t care about attack speed and just want to utilize their skills. It’s a solid Tank/Bruiser item and the stun tool is useful too.
Frontline units like Ambessa benefit from CC immunity with Silvermere Dawn. Image via Riot Games
Suspicious trench coat
- Effect: Once per battle at 50 percent health, the holder splits into three copies of itself, each with 33 percent of its maximum health.
Suspicious Trenchcoat is ideal for your powerhouses who want to express their abilities as much as possible.
The trickster’s glass
- Effect: Summon a clone with 70 percent maximum health and 30 percent increased maximum mana. You cannot add items to the clone.
Trickster’s Glass is a solid frontline item if you have a tank with a good amount of base HP already. Makes your frontline more durable, especially with Anomaly health improvements.
B level
Destroyed jewel
- Effect: Dealing magical damage reduces the target’s magical resistance by four. If their Magic Resist is 0, this gives the holder five Mana instead.
Theoretically, Blighted Jewel is a strong item, but not many units support its use. However, it can also be a tank shredder with the right AP backline setup.
Malzahar in Automata is one of the few champions who can use Blighted Jewel. Image via Riot Games
Prowler’s claw
- Effect: After killing a target, cast off negative effects and run to the furthest target within four spaces. The next two critical strikes deal an additional 60 percent critical strike damage.
Prowler’s Claw is a good item that allows you to explode units in succession if you’re far enough ahead and even have access to the back row. However, it puts your unit in dangerous positions that may kill them instantly.
Hullbreaker
- Effect: Battle start: If there are no adjacent allies, gain 600 health, 20 percent attack damage, and 20 skill power.
Hullcrusher is simply a solid item if you want to further strengthen your frontline or have a unit that grows with health.
Light curtain emblem
- Effect: Every 3 seconds, the holder protects the ally with the lowest percentage of Health for 70 percent of the holder’s combined Armor and Magic Resist for five seconds.
Lightshield Crest is a great protective item that offers everyone a little support. However, it has a limited window of use and relies heavily on improved Armor and MR stats.
Zhonya’s paradox
- Effect: Once per battle at 40 percent health, you become invulnerable and untargetable for three seconds.
If your DPS is 40 percent HP, it will drop to 0 percent soon enough. However, with Zhonya’s Paradox you can get some really cool situational tie-ins. It’s not a game changer in itself.
Rumble benefits Zhonyas as it protects him while dealing massive damage. Image via Riot Games
Mittens
- Effect: Reduces the size of the holder, giving it increased movement speed and immunity to cold.
Mittens are a good replacement for Guinsoo’s and can make your frontline carriers do more damage and survive longer. However, it lacks the impact needed to win a game on its own.
Viewfinder arm protector
- Effect: Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 15, increasing to 20 if he scores the kill.
You need Seeker’s Armguard early to make good use of it, and Tanks have trouble getting kills, so it’s only really useful for a handful of early game mages.
Zyra can reliably perform Horizon Focus. Image via Riot Games
Horizon focus
- Effect: Stunning an enemy causes lightning to strike them, dealing 30 percent of their maximum health as magical damage.
Horizon Focus is great for units with built-in CC in their kit that can apply it consistently. It can rip through enemy tanks if you can find ways to get it reliably. Not many carriers can use it, but for Viktor and Elise it is broken.
C layer
Deathfire gripped
- Effect: At the start of combat, blast the current target for 40 percent of their maximum health as magic damage. Repeat this every 13 seconds.
The average fight doesn’t last long enough to perform Deathfire Grasp more than once.
Luden’s storm
- Effect: 100 percent of the overkill damage plus 100 is dealt as magic damage to the three enemies closest to the target.
Feels disappointing against comparisons to tank-like front lines. Great for bursting through softer and clustered backlines.
Mogul’s mail
- Effect: Grants one armor, one magic resistance, and five health when you take damage, stacking up to 35 times. With a full stack you can earn one gold every nine seconds.
Gold generation is negligible and your tank usually dies before it can accumulate all the improvements.
Even strong characters like Garen can’t use Mogul’s Mail properly. Image via Riot Games
Lich Bane
- Effect: The holder’s first attack after each ability cast provides 200/270/340/410/480 (scales with phase) bonus magical damage.
It’s good for units that can use their skills often, but the damage bonus drops off quickly later in the game.
D level
Infinite despair
- Effect: Whenever a shield breaks on its holder, 125 percent of that shield’s initial value is dealt as magical damage to the nearest enemy.
There aren’t enough targets and comps that use shields in the current patch to make this item useful.
Innervating medallion
- Effect: The holder gains 2 percent of their total mana when hit by an attack. Each cast restores 20 percent of the holder’s maximum health for 3 seconds.
This feels more like a regular item than an artifact. If you have a strong frontline unit like Illaoi or Garen they can benefit from this, but the effect stats are too low to make a difference.
Talisman of Ascension
- Effect: After 22 seconds, you gain 100 percent maximum health and 120 percent more damage for the remainder of the battle.
You can play a new game with the time it takes to cast this thing. Don’t bother with this artifact.
Maybe you want that too View our list of unit levels and the list of all encounters in series 13.
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